Category Archives: Application Reviews

iPhone MotionX-GPS Drive v2.0 live in the App Store

 Nov 08, 2009

MotionX was leading the *outdoor* GPS apps sales in the past. They had great momentum with their app called MotionX GPS for outdoor sporting people, which loved their offering in the App Store and then they surprisingly released MotionX GPS Drive. Competing directly with big names like TomTom, Sygic, Navigon, iGO My way and Ndrive. They undercut the current model of paying one time for the maps of your choice, to the model of 30 day for free maps and paying for every month you need it with an “In App Purchase”, all to be downloaded and cached over 3G.

iPhone car integration

Now since some time has passed, MotionX did not stood still and developed the 2.0 edition which has the following great improvements.

MotionX made a cheap entry price in the store for only 2.99 dollars to begin with. The long term cost of this app is higher than the other competitors if you buy their maps every month, but for the people who once in a while need Turn-by-Turn Voice guided GPS Navigation this is the app to save money with. And they prove that there is a public for this model, they are leading the App Store since they have entered with MotionX GPS Drive, in the navigation section.

● New Night Mode maps! Option to use automatically based on time of day.
● Faster re-routing detection when you go off-course.
● Simulation mode added to the core application.
● Choose between iPod music fading or p…ausing during voice instructions.
● New re-route button in Get Directions mode makes manual re-routing fast & easy.
● Improved interface for entering Canadian addresses.
● Improved airport search.
● Gas station search improved.
● New map data available; clear your cache (Setup page) to utilize.
● Additional voice prompts added and timing of prompts has been improved.
● Initiate routing without a GPS signal.
● Various optimizations and bug fixes.

Click this GPS Drive Motion X link (below), this will take you to the iTunes page where you can get Motion X GPS Drive! If you don’t have iTunes download you will be brough to the free iTunes download page first. Once you have iTunes download you will be able to get the GPS DRive Motion X Drive app.

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iPhone app helps identify why a baby is crying within 10 seconds

2009

Baffled parents desperate to know exactly why their baby is crying can now get the answer in ten seconds from their mobile phone.

A company in Barcelona has launched an iPhone application which they say will take just that amount of time to figure out what’s up with baby.

Demand has been phenomenal since it was featured on American television this week, said a company spokeswoman.

The iPhone app claims to be able to tell the difference between five different types of baby cry

Baby iPhone app

The Cry Translator ‘involves a revolutionary technology that quickly identifies an infant’s cry, based on one of five emotional or physiological states: hunger, fatigue, annoyance, stress or boredom, ‘ say the creators Pedro Barrera and Luis Meca.

‘These five cries are universal to all babies regardless of culture or language.’

Parents are told to simply place their iPhone about a foot from the crying baby and touch the ‘Start’ button.

The cries are analysed and identified within the 10-second window with a 96 per cent degree of accuracy . Once the cry has been identified, tips to calm the infant are provided.

Baby crying
Apparently a parent will be able to determine what is wrong with their child within ten seconds

One parent on the company’s website marveled at how accurately a soiled nappy was detected.

However, one thing the app does not mention is how it would recognise if a baby was ill.

It seems there are still some situations where a parent’s instincts work better than technology.

More…

This is another new one to choose? Apple’s store tops 100,000 applications

Read more: Click Here for ABC News article & more info.

The company,  Biloop Technologic, originally developed the technology using a handheld device but it was decided to simply to concentrate on the iPhone application, said the spokeswoman.

Available in Britain, the US and Spain initially, it is priced at $9.99 until later this month.

A clinical trial at a hospital in Spain with the original device tested 104 children.  When the suggestions to calm the child were followed, 96 per cent of the babies stopped crying.

Clinical Research

The Cry Translator technology has been tested in Spain and North America with impressive results. Based on the degree of accuracy evidenced in the studies, Biloop Technologies developed an iPhone application for consumer use. For more information on the clinical trials, please visit www.biloop.com or read a recent article in Spain’s Pediatric Medical Journal.

Key Benefits

Identifies a cry within ten seconds.

Eases the anxiety associated with calming a crying infant.

Builds confidence in understanding and comforting your infant.

Helps reduce overall infant crying.

What is the Cry Translator?

The Cry Translator is an easy to use iPhone app that quickly identifies the five distinct cries made by infants: hungry, sleepy, annoyed, stressed or bored. These five cries are universal to all babies regardless of culture or language.

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Available in App Store

Purchase Cry Translator for iPhone and iPod Touch (with external microphone).

iPhone “Nude it” app let’s you see through cloths!

NUDE IT app for the iPhone –

Fake or Real? watch!

Nude It2

What is “Nude It” and how does it work? “Nude It” is a revolutionary iPhone app that allows the user to see everyone “clothes-free.” It is reported that this app will be available soon. revolutionary iPhone app that allows the user to see everyone “clothes-free”. After receiving thousands of requests and offers for “Nude It” just two weeks after the launch of our viral video (which was purposely designed to look questionable), we decided to release the app to the US market much sooner than originally planned. “Nude It” will be available for download right here on this site in just a few days.

What is “Nude It” and how does it work?

Just like the vacuum cleaner or the cell phone, “Nude It” is a byproduct of the space program, and so far we have seen this technology used only in airport scanners. However, a German developer team has managed to apply this technology to something very small and practical that everyone is able to use on a daily basis: the iPhone. “Nude It” is also the first app in history that can be purchased, downloaded, and installed outside of the iTunes store.


The Amazing iPhone Report

 

Amazing iPhone Report

The iPhone is a smart phone, but it’s a smart phone that appeals way beyond the traditional smart phone!

 

The iPhone: its sleek design, always-on connectivity, enterprise support, application platform, quirky third party apps and the fact that it’s made by Apple keep the iPhone in the headlines. Those who have one say they’d never go back, and the iPhone wins hands down in comparisons with other ‘smart’ phones. The iPhone is rapidly expanding in global markets; already in 80 countries, it’s set to be in 84 countries soon. The iPhone 3G launched in the UK in July 2008 is even more popular than the original iPhone having already sold over 17m units worldwide (1 million in the first weekend it went on sale). The ‘device’ itself seems to transcend mobile phones; creating a new product genre; it sure is a market.

 

iPhone is first and foremost a phone (you can make phone calls with it); and whilst there’s arguably relatively little innovation to be made in terms of voice, Apple has indeed innovated everywhere; including in voice, as you might expect. iPhone boasts a fully featured web browser via Safari, email via Mail, Events and Calendars via iCal as well as great Utility apps from a calculator, to Address Book, to Notes. Oh, and of course all of your mobile ‘stuff’ is synched to your computer via Mobile Me; even PC users get great synchronisation capabilities. When you’re not at work there’s YouTube to play with, and it’s an iPod; so it holds all your music, and TV shows. Oh, and all of that just comes as standard in a super-easy-to-use interface.

 

It seems you either love it, or you love it, unless you haven’t actually held one yet, in which case you should, so you can make up your own mind. It’s not just the iPhone device though that’s being described as a ‘game changer’ heralding in Mobile 2.0; there’s more to it than that. iPhone comes with its own marketplace; the App Store where third party developers can distribute their software. The App Store, controlled by Apple enables anyone the chance to either distribute an application for free, or to charge for each download.

 

 Whilst Apple takes 30% of sales revenues, the 70% revenue to the developer is appealing and previously unheard of in the mobile applications business. Whilst Apple moderates what goes into the App Store; essentially it is far more open that any other mobile ecosystem to date. Anyone can create an application and apply to become an official iPhone SDK developer, anyone can submit an application to the App Store and if successful, as most are, anyone can sell their application to a consumer base that is easy to target with one point of sale. Even niche services can reach their longtail audiences via the App Store.

 

Apple has not only created a new breed of phone, and marketplace, but a new way of thinking about mobile content and what makes a good mobile service or application. Unlike any other previous mobile platform, Apple is enabling the consumer to decide. Whereas previously, application developers would need to do deals with either handset manufacturers or network operators to get their apps pre-installed on phones or accessible via a list of ‘recommended apps’, now, the field is much more open to all.

 

The iPhone App Store is a groundbreaking strategy for a handset manufacturer; enabling third parties to create great content and applications for your device; building yet more appeal for consumers; and more revenue. The App Store launched in June 2008; it already boasts over 20,000 Apps and over 500 million downloads and is as diverse as the capabilities of the device itself. You’ll find high quality games, addictive time-wasters, city guides, social networking and location aware apps, music recommendation apps, health and fitness aids and productivity tools. And unlike traditional mobile applications, the experience is in a class of its own.

 

iPhone does things other phones don’t do (yet); it comes with GPS location awareness built in delivering a new plethora of ‘Location Based Services’. iPhone also has a touch screen meaning previous keypad restrictions on handsets are effortlessly overcome; making for a much more intuitive user experience. It comes with an ‘accelerometer’ meaning you can make applications based on gestural input (such as motion, vibration and tilt) – enabling really fun games.

 

 The SDK (Software Development Kit) enables developers to access various parts of the device; for example the camera and the photo album that takes pictures, geo-tags them with your location and allows you to see other photos taken ‘nearby is just one example)’. Most iPhone owners have downloaded a range of applications; some for work, some just for fun, and the App Store is fast becoming a showcase of mobile application innovation. High-end games sell for £5.99 or more whereas other apps are selling for 59p; and many are free. The attraction for developers is clear; even at 59p (the 99 cent equivalent) the App Store offers a powerful way to reach your consumer base; just 10,000 downloads offers developers a healthy ‘carrot’ to develop new innovative applications.   

 

 

So is the iPhone platform creating an explosion of developer-entrepreneurs; all looking to make a fast buck? Well, yes and no. Like the web, developers have no, or low barrier to entry; in theory anyone can now make a mobile app, and there are plenty of ideas out there. Unlike the web however where you can develop web applications in a variety of programming languages, the skills required for iPhone development are more specific; and arguably harder to come by. Developing an application for iPhone requires skills in Objective-C programming; although other Mac development experience from Cocoa to WebObjects also comes in handy. There are plenty of PHP and Ruby on Rails programmers out there who would love to make the most of this platform but who don’t (yet) have the skills.

 

 

 A quick search for iPhone developer positions vacant will confirm that the few developers who are skilled in this area are in serious demand. Hot on the heels of this new breed of mobile developers will doubtless come iPhone strategists and iPhone designers; the platform indeed requires a new way of thinking about mobile services. The iPhone opportunity is appealing across the board, and not just to independent developers; games companies are developing special versions of their games for iPhone, web services are going mobile on iPhone, brands want to be in your pocket (on iPhone); the possibilities seem endless.

 

Corporations are building in-house development teams to create corporate applications, brands are commissioning independent developers, and web design agencies are branching out, adding iPhone development services to their offering. For small businesses too, iPhone offers a way to reach a new, content-hungry audience; for many, creating an iPhone App is the new way of looking at ‘online and mobile marketing’.

 

Whilst iPhone is redefining the mobile landscape and taking the world by storm, it is still very new; in its infancy. We’ve yet to see the market for apps saturated and there’s still plenty of room for innovation. Everyone working in this area is indeed still learning: what makes a great app how to monetise an app, how to take web based services mobile. And iPhone represents a significant investment opportunity; US based venture firm KPCB announced iFund So what does this new platform represent to technology companies, developers, brands and business owners?

 

The Amazing iPhone project is a report (and accompanying events) on the iPhone device, platform and opportunity for both business perspectives. We have been watching the iPhone space, from the device, to the apps, to the developers, to industry reactions, and will share this insight alongside direct experience of developing an application for iPhone.

 

In this report we will cover the basics from development and location based services, so it’s possible to create feature rich integrated applications, (an app1, offering $100 million worth of investment.using iPhone and for creating apps for it).

 

Download The Amazing iPhone Report below. 

 

Download The Amazing iPhone Report v1.2 (Feb 09)

 “Coffee Buzz” is a new social tool for sharing and finding great coffee experiences; an idea we developed especially for the iPhone platform. We’ll be sharing our experiences of developing the concept and the application itself via a separate report “The making of Coffee Buzz” which is also downloadable below.Download The Making of Coffee Buzz v1.1 (Jan 09)

iPhone makes Phone Numbers “Clickable”

The iPhone is an “Internet Communicator.”
 
An Innovation Most People Probably Missed
 It’s a click, only betterThere are quite probably a number of people who use the Internet and have no idea what a URL is. Everyone who uses the Internet uses URLs every day. URL is an acronym (as we all know, acronyms are the fuel that runs the engine of technology). URL stands for Uniform Resource Locator. It’s a fancy name for a unique pointer to something. Of course, we had URLs for decades before the Internet, but they were known by a far less technological name which didn’t even form an acronym: the phone number.
 
Ever since the Internet came to be used in everyday business, phone numbers have wanted to become URLs. First, many began to drop the dashes, seperating prefixes and area codes with dots to make the numbers look more advanced. In other words, to make them look more like domain names.

The only problem was that computers and phones were different devices. Computers had no use for phone numbers, since they were capable of using real URLs and e-mail addresses to communicate. Phones had no use for URLs or e-mail addresses, because they had the old reliable tried-and-true phone number.

In the recent Apple Keynote address, a massive tectonic shift in communications technology took place, and it happened without much attention being brought to it at all. The Apple iPhone highlights and makes phone numbers clickable, just like URLs.

Now it seems like a simple, even unremarkable feature of a device that at first seems far more concerned with music playlists, Johnny Depp and aerial views of the Colosseum in Rome. But as we’ve often seen, the most remarkable technologies and innovations are often overlooked, literally, when first introduced.

Clicking on a phone number just like an e-mail address is a feature which almost requires a timpani roll. Oh sure, other mobile phones may or may not have had this feature before, but until Steve Jobs clicked on a phone number in an e-mail and the sound of a phone ringing was heard in the Moscone Auditorium, the real ramifications of the phone number as URL were scarcely understood beyond speculation.

What is the ultimate difference between e-mail and voice mail? What’s the difference between text messaging and e-mail? What’s the difference between e-mail and a blog? Phone numbers as URLs don’t just blur the differences between these various communications technologies, they remove the differences. At some point in the future, by leveraging this lack of difference, it may be possible to truly unify communications so that there is no longer any such thing as a “phone number” or “e-mail address.” There may be a point where people communicate with each other via one “URL” which adapts based on the type of message: voice or text.

Then again, with the iPhone there’s very little difference between computers and phones now, so it stands to reason the distinction between communications technologies would begin to diminish. The iPhone was introduced as a “Internet Communicator.”

Internet Communicator indeed.

With 100,000 apps, is Apple’s iPhone unstoppable?

In Q4 2009 Apple® announced that developers have created over 100,000 apps for the revolutionary App Store, the largest applications store in the world. That’s a remarkable achievement for a platform that launced just 15 months ago. iPhone® and iPod touch® customers in 77 countries can choose from an incredible range of apps in 20 categories, including games, business, news, sports, health, reference and travel. App Store users have downloaded well over two billion apps, continuing to make it the world’s most popular applications store.

“The App Store, now with over 100,000 applications available, is clearly a major differentiator for millions of iPhone and iPod touch customers around the world,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “The iPhone SDK created the first great platform for mobile applications and our customers are loving all of the amazing apps our developers are creating.”

“The App Store has forever changed the mobile gaming industry and continues to improve,” said Travis Boatman, vice president of Worldwide Studios, EA Mobile. “With a global reach of over 50 million iPhone and iPod touch users, the App Store has allowed us to develop high quality EA games that have been a huge success with customers.”

“With 10,000 downloads a day, worldwide customer response to our I Am T-Pain App has exceeded our wildest expectations,” said Jeff Smith, CEO of Smule. “The App Store has given us a unique opportunity to create and grow a very successful business, and we’re looking forward to an exciting future.”

Apple continues to improve search and discovery with new features including Genius for Apps, App Store Essentials selections, sub category listings and more valuable customer reviews. With the recently introduced iTunes® 9, it’s also now easier than ever to organize and sync your apps right in iTunes and they will automatically appear on your iPhone or iPod touch with the same layout.

The release of iPhone OS 3.0 this summer made over 100 new features available to iPhone and iPod touch users including Cut, Copy and Paste; MMS; landscape view for Mail, Text and Notes; stereo Bluetooth; shake to shuffle; parental controls; automatic login at Wi-Fi hot spots and Push Notifications. These new features have been incredibly popular with customers and there have already been more than two billion Push Notifications sent to apps available from the App Store. Additionally, the recently introduced In App Purchase feature for free apps means leading developers will now be able to offer customers the choice of buying content, subscriptions and digital services from directly inside their apps.

Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.

As we’ve said before, the momentum behind Apple’s iPhone and iPod Touch seems unstoppable. The 100,000 number should strike fear among Apple’s competitors, who are so far behind. Whether it’s Nintendo with the DS game handheld, Sony with the PlayStation Portable and PSPgo, or the app stores of Nokia, Research in Motion, Google’s Android and a bunch of other cell phone companies, the odds of catching up seems slim.

On Sept. 28, Apple said it hit 2 billion downloads and 85,000 apps. Back on Sept. 9, it said it had more than 1.8 billion downloads and more than 75,000 apps. There are now more than 125,000 developers in Apple’s iPhone developer program. And Apple has sold more than 50 million iPhones and iPod Touch handhelds, as of its last quarterly report.

The top category is still games, which comes in at 20,886 apps, according to app developers that are seeing huge numbers. Smule’s I Am T-Pain, a music app, is getting more than 10,000 downloads a day.
At the same time, the developers are tripping over themselves to get noticed. With so many choices, it can be bewildering for consumers to discover new apps. And while Apple has created a Genius recommendation engine to suggest similar apps to those someone already has, there isn’t an obvious way for apps get noticed in the crowd.

Pocket Girlfriend iPhone App Download & YouTube Video Review

About Pocket Girlfriend for iPhone

Unfortunately this app was recently removed from the iTunes Store due to risque adult content.

Pocket Girlfriend for iPhone moves, she is interactive, and most importantly she is real. She is not some 3D rendered mannequin. You will get amazing one liners that every guy loves to hear. Type in any question and she will respond to it. She will even miss you when you are gone. She is Accelerometer aware.

PocketGirlfriend

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Download Details

User rating:
Developer:
Atrium Designs | More apps from Atrium Designs
Version:
1.3
Post Date:
Dec 07, 2009
License:
Shareware $0.99
Downloads:
162
File Size:
37.3Mb
Operating System:
iPhone OS 2.2.1

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Get a virtual girlfriend on your iPhone!